Teams fight to capture the opponent’s flag placed in the base zone while also defending their own flag. Additionally, players can “knock out” rivals located outside the designated respawn zone.
Game Rules:
Game Start:
A signal (e.g., whistle, starting shot) signals the start of the match.
Players can begin attacking immediately or choose a defensive strategy.
Flag Capture:
To capture the opponent’s flag, a player must reach the opponent’s base, avoid enemies, and pick up the flag.
After securing the flag, the player must return to their own base without being “knocked out.”
Knocking Out:
If a player is hit by the opponent’s marker outside their own zone, they are considered “knocked out.”
A knocked-out player goes to the respawn area and must wait a set amount of time or reach a special point to rejoin the game.
Flag Defense:
Each team must protect its own flag. If the flag is taken by the opponent, the team must organize a counterattack or send players to retrieve it.
The flag cannot be hidden—it must remain visible throughout the game.
End of Round:
A round ends when one team successfully transports the flag to their base or when the allotted time runs out. The team with the most successful captures wins.
In case of a tie, extra time or decisive tiebreakers can be played.